GPU PRO 3 : Advanced Rendering Techniques

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GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike.Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and Sebastien St-Laurent have once again brought together a high-quality collection of cutting-edge techniques for advanced GPU programming. With contributions by more than 50 experts, GPU Pro3: Advanced Rendering Techniques covers battle-tested tips and tricks for creating interesting geometry, realistic shading, real-time global illumination, and high-quality shadows, for optimizing 3D engines, and for taking advantage of the advanced power of the GPGPU.Sample programs and source code are available for download on the book's CRC Press web page.
GPU Pro2 has 11 ratings and 1 review. This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader l...
Astrosadventuresbookclub.com GPU PRO 3 : Advanced Rendering Techniques Image
FILESIZE 6,95 MB
AUTHOR Wolfgang Engel
FILENAME GPU PRO 3 : Advanced Rendering Techniques.pdf
PUBLISH DATE 28 Feb 2012
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GPU PRO 3 | Advanced Rendering Techniques | Taylor & Francis ...

GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike.

Engel W. (Ed.). GPU PRO 3: Advanced Rendering Techniques [PDF ...

In GPU Pro 5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming.

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